The night I played this I was home alone and wearing headphones. In fact, stop what you’re doing! Go play it now! The images I’ve included in this article speak for themselves. If you like dark forests and vintage phones and lights and clocks and keys and trains all rendered in a beautiful hand drawn style, then this is for you. There’s a little bit of time travel in this game too, which is a nice mechanic not possible in real life but believable (and wonderful) in a video game.įirstly, the artwork! Seriously, wow. There are a couple of ‘directional’ style puzzles to watch out for, and one particularly fiendish pattern puzzle which probably took up 20% of our whole gameplay time but felt super satisfying when we did ‘clock’ it. Particular puzzles players can expect to come across include Morse code, and conversely something that looks like Morse code but isn’t. Leave no stone unturned, no plant pot un-shaked, and no puzzle unsolved, that’s what I always say! “-Yeah none of that helps but keep going!” “Right ok there’s a speck of dust, and a slight shadow and the artwork on this page is a little rough, and I think the colour of this plant pot is sepia-“ In other words we both literally described everything all the time: As I say, the key (no pun intended) to solving everything for us at least was staying in constant communication. We didn’t use a single hint in the game and it was, in most cases, fairly straightforward to figure out what we needed to do. Overall, I don’t think either of us found the puzzles particularly challenging, but that might come with the territory! The key thing to understand is that you can see half of what you need to see. Like a memorable film, or piece of art, or tune you can recall vividly, the ending is clinging to me. Even now, writing the review a while later, I can’t shake the ending out of my head. On the topic of the conclusion… No, no spoilers here but there’s an incredible sort of ‘twist’ at the end I can’t help but mention. Together you work through both puzzles and story alike, for a truly brilliant conclusion. Every time a mysterious sentence appeared on my screen, floating like smoke, I only understood the meaning in context with that BDP saw on her screen. If the name ‘a tale for two’ weren’t a giveaway, you’re given half of the story. But slowly the game unfolds through a patchwork of floating words and letters. The space is moody, atmospheric and most of all: very mysterious. When you first open the game you’re not quite sure what is going on. Tick Tock is a hugely narrative driven story which makes sense – it’s won loads of awards for creativity and inventiveness and they’re all very well deserved. We sat down together in a Friday night from totally opposite corners of the United Kingdom and absolutely aced the game in 80 minutes, but how was the game? Simply magical! For me, the problem was finding a second player, but that’s where my good friend Borderline Puzzler came in! Recommended For: Two players, for a relaxed and spooky 2hr experience.Įver since I first heard about Tick Tock: A Tale for Two (ironically, through my work – I work in videogames and mutual friends and colleagues cannot stop recommending this one), I’ve had it on my “To-Play” list. To find the truth and ultimately escape this place, you must combine the information on both players’ screens. Your mission is to escape! But to do so you need to navigate a mysterious, sinister clockwork world filled with secrets and cryptic puzzles. In Tick Tock: A Tale for Two you and your friend find yourself trapped in an eerie world created by the skilful clockmaker Amalie Ravn.
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